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Dan P wrote:
>
> Okay, WOW... ambitious!!!
>
> For the silkscreen, how about building a hi-res texture for it in
> Photoshop/Gimp/etc? You can use the circuit traces as a bump_map too to
> get a raised look.
For that you need a hires scan and that gets frigging huge because it's a
very large board (305x330 mm). I have tried it though but it didn't work
out, the scan never came out good enough
>
> Also, try adding a little "specular" to your "finish" and you'll get that
> silicon look. I'm guessing maybe 0.4 would be a great value.
>
> Add a skysphere with some pigment to bring out the reflections.
>
There is a skysphere although it's pretty dark
> I can't see the holes in the IDE slots -- did you do a "difference" to
I don't understand which holes in the ide slots you mean
> create those? If so, try making the cylinder(?) a little darker than the
> plastic you're "punching in" to bring out the holes a bit.
>
You mean the holes in the board? they are that light because of the
underlying plane
> This is freeking' sweet.
Thanks :)
> I love this board (pun intended!)
Me too, only problem is, it's dead :(
--
Ger
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